[[Adrian Rzepko]]'s [[Presentation]] at [[DD50 Summit - Where Technology Meets Business]] in [[Auditorium D]] about `Leave Zelda and Peach alone - save your product! What do video games teach us about product errors?` [^2]:
> Games teach us how to induce flow, engage and reward users.
>
> I will show how to transfer mechanisms (core loop) to [[Product Management]] to create a brilliant product!
[[Adrian Rzepko]]:
![[Adrian Rzepko#^bio|Bio]]
Aspects:
- Core gameplay loop vs critical moment
- Rewards and quest systems vs the mystique art of gamification
- Tutorials vs the best First time user experience [FTUE]
[^2]: https://docs.google.com/presentation/d/1ewjPobkgAEeL2jrYXCKmklAm76dubR8B4VUtytbJoWA